﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace PingPongMain
{
    public abstract class GameObject : IRenderable
    {
        public Coords GameObjCoords { get; set; }
        public char GameObjSymbol { get; set; }

        public GameObject(Coords coords, char ch)
        {
            this.GameObjCoords = coords;
            this.GameObjSymbol = ch;
        }
        public Coords GetCoords()
        {
            return this.GameObjCoords;
        }
        public char GetSymbol()
        {
            return this.GameObjSymbol;
        }
    }
}
